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	<title>Uncade</title>
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		<title>Frickin&#8217; Laser Beams</title>
		<link>http://www.uncade.com/frickin-laser-beams/</link>
		<comments>http://www.uncade.com/frickin-laser-beams/#comments</comments>
		<pubDate>Thu, 25 Aug 2011 15:14:27 +0000</pubDate>
		<dc:creator>David Byers</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.uncade.com/?p=85</guid>
		<description><![CDATA[I made a game prototype, Frickin&#8217; Laser Beams, this past weekend for Ludum Dare 21. It&#8217;s an isometric puzzle platformer where the goal is to avoid deadly laser beams. To do this you have to run towards energy shields that will protect you. Starting out I was inspired by the game Edge, which I recently [...]]]></description>
			<content:encoded><![CDATA[<p>I made a game prototype, Frickin&#8217; Laser Beams, this past weekend for Ludum Dare 21. It&#8217;s an isometric puzzle platformer where the goal is to avoid deadly laser beams. To do this you have to run towards energy shields that will protect you.  Starting out I was inspired by the game Edge, which I recently got on my iPhone. It&#8217;s a beautiful game even though it has extremely simply graphics. I&#8217;m growing more fond of simplified art styles such as these, with Groove Coaster and 1bit Ninja being great inspiration as well.  Messing around in unity I made a red wall, and that reminded me of a game idea I&#8217;ve had about a character that blends into his environment to protect himself from his enemies. The red wall became some laser beams, and I replaced the camouflage idea with energy shields.</p>
<p>I&#8217;m really happy with how this turned out, and I&#8217;m thinking of turning it into an iOS game. The biggest issue people seemed to have was with the controls. Because the levels are at a 45 degree angle, using the arrow keys is unintuitive. I have a couple of control ideas that I hope will be more intuitive on a touchscreen.</p>
<p>You can check out Frickin&#8217; Laser Beams here:<br />
<a href="http://www.uncade.com/prototypes/frickin-laser-beams"> http://www.uncade.com/prototypes/frickin-laser-beams</a><br />
<a href="http://www.uncade.com/wp-content/uploads/2011/08/ld-21-screenshot-3.png"><img class="alignnone size-full wp-image-87" title="ld-21-screenshot-3" src="http://www.uncade.com/wp-content/uploads/2011/08/ld-21-screenshot-3.png" alt="" width="596" height="399" /></a></p>
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		<title>Art Bomb! released for the iPhone and iPad</title>
		<link>http://www.uncade.com/art-bomb-released-for-the-iphone-and-ipad/</link>
		<comments>http://www.uncade.com/art-bomb-released-for-the-iphone-and-ipad/#comments</comments>
		<pubDate>Thu, 31 Mar 2011 20:34:07 +0000</pubDate>
		<dc:creator>David Byers</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.uncade.com/?p=54</guid>
		<description><![CDATA[Art Bomb! and Art Bomb! XL for the iPhone and iPad just released on the App Store!. It&#8217;s a drawing toy I made where you blow your drawings to generate new ideas. It is based of a prototype I made for the Experimental Gameplay project named ARTaSpLoDe! I changed the name to Art Bomb! because [...]]]></description>
			<content:encoded><![CDATA[<p>Art Bomb! and Art Bomb! XL for the iPhone and iPad just released on the App Store!.<br />
It&#8217;s a drawing toy I made where you blow your drawings to generate new ideas. It is based of a prototype I made for the Experimental Gameplay project named <a href="http://www.uncade.com/prototypes/artasplode" target="_blank">ARTaSpLoDe!</a> I changed the name to Art Bomb! because in retrospect, ARTaSpLoDe! is a terrible and confusing name. What I really wanted out of this app was to create a way to quickly brainstorm ideas with an non intrusive user interface. I was also really inspired by <a href="http://al.chemy.org/" target="_blank">Alchemy</a>, an open source drawing project, and wanted to create a similar but different way to imprecisely draw to inspire new ideas. I find its really useful for coming up with character silhouettes, which is something I have struggled grasping in the past, but am getting better at.</p>
<p>You can check out Art Bomb! in action here: <a href="http://www.youtube.com/watch?v=bYmG_XouSQU">Art Bomb! video on YouTube</a></p>
<p><img class="alignnone" title="Screenshot" src="http://uncade.com/press-materials/art-bomb/art-bomb-screenshot-side-by-side.png" alt="" width="640" height="480" /></p>
<p><a href="http://itunes.apple.com/us/app/art-bomb/id409526934?mt=8&amp;ls=1" target="_blank">iPhone version iTunes link</a></p>
<p><a href="http://itunes.apple.com/us/app/art-bomb-xl/id409527198?mt=8&amp;ls=1" target="_blank">iPad version iTunes link</a></p>
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